Uses of Class
org.bukkit.entity.ArmorStand.LockType
| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
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Uses of ArmorStand.LockType in org.bukkit.entity
Methods in org.bukkit.entity that return ArmorStand.LockType Modifier and Type Method Description static ArmorStand.LockTypeArmorStand.LockType. valueOf(String name)Returns the enum constant of this type with the specified name.static ArmorStand.LockType[]ArmorStand.LockType. values()Returns an array containing the constants of this enum type, in the order they are declared.Methods in org.bukkit.entity with parameters of type ArmorStand.LockType Modifier and Type Method Description voidArmorStand. addEquipmentLock(EquipmentSlot slot, ArmorStand.LockType lockType)Locks the equipment slot with the specifiedlocking mechanism.booleanArmorStand. hasEquipmentLock(EquipmentSlot slot, ArmorStand.LockType lockType)Returns if the ArmorStand has the specifiedlocking mechanism.voidArmorStand. removeEquipmentLock(EquipmentSlot slot, ArmorStand.LockType lockType)Remove alocking mechanism.